YCT Game Guide

In the YCT series of courses, “Wo Hui Mandarin” has designed a variety of interesting games which have been highly praised by teachers.

For ease of use, we provide detailed game rules and instructions for teachers. Let’s take a look!

Game1: The Big Wheel

Rule of the game

The big wheel rotates and then stops at random. Students have to read what the pointer points to correctly.

 How to play

  1. Click the “Play” button to spin the turntable;
  2. Click the number “1” key on your keyboard to stop the pointer;
  3. Click the special character “~” on the left of the number “1” key on your keyboard to continue spinning the turntable.

Game2: Word Points Race

Rule of the game

Students choose a square. Then teachers ask students to read the words in the square, or use the words to make a sentence. Students will get a corresponding number of points for completing each task.

Tips

Different words correspond to different numbers of points.

How to play

  1. Click any square on the game page. The word will automatically flip over and display the number of points;
  2. The order is not fixed: you can click on the squares in any order.

Game3: Word Bingo

Rule of the game

Students compete against each other, taking turns to read a word from the grid. If they read it correctly, player A can draw an “O” sign and player B can draw an “X” sign. If they read incorrectly, the player will lose the opportunity to add a sign in this round and the other player can continue to choose a word to read out. The first one with three O’s or X’s in a row (horizontal, vertical, diagonal) wins.

 Tips

  1. The team that starts the game first has a higher chance of winning;
  2. Teachers can divide students into groups.

How to play

  1. Click on the word that the player has read correctly. Click once to display an “O”; click twice to display an “X”;
  2. There is no need to click on a word if it is read out incorrectly. The other player/team simply continue to read out their next choice of word.

Game4: Magnifying Glass

Rules of the Game

Click anywhere on the game page, the circle in the page will move randomly to show students part of a word or a picture. They have to guess what the word or picture is.

 How to play

Once the game page has been displayed, teachers can click anywhere to start the circle moving.

Game5: Words Black Hole

Rules of the game

Teachers can ask students to read aloud or make sentences for the words that appear in the black hole.

How to play

  1. Click anywhere on the game interface to start the game;
  2. Once a word has been read out, click anywhere on the interface to display the next word.

Game6: Fruit Tree

Rules of the game

Students read out the words on the fruit on the tree. If they read them correctly, they can put the fruit in the basket.

How to play

Click on a word on the tree to put it into the fruit basket.

Game7: Flip Cards

Rules of the game

Teachers click on the card to flip it over and reveal the words. Teachers can ask students to read the words out or make sentences with them.

 How to play

  1. Click anywhere on the game page to flip the card over and show the words behind;
  2. The cards must be flipped in order, working from the upper left corner to the lower right corner.

 

Advanced playing method

Rules of the game

Teacher can break a complete sentence into several words and put them on the back of the cards. Students need to read the words aloud and then practice putting the words into sentences.

 How to play

  1. In the PPT editing interface, move each card to see the words that it is covering;
  2. Double-click the word to replace it with something else;
  3. Double-click the “Answer” box at the bottom of the page to fill in the correct sentence.

Game8: Hot Air Balloon

Rules of the game

On the left side of the game interface are numbered squares, each corresponding to a question. Students can choose one question to answer. If the answer is wrong, teachers will release two balloons. When all the balloons have been released, the basket will drop automatically.

 How to play

  1. Click the numbered box selected by the student to display the question in the lower part of the page;
  2. Click any balloon to release it. If you click the balloon on far right, the basket will fall.

Game9: Choose Pictures and Answer Questions

Rules of the game

Students choose the picture they like and answer the question it represents.

 How to play

  1. Click on the picture chosen by the student, such as “Apple”, to jump to the corresponding question page;
  2. After answering the question, students can click the corresponding image, such as “Apple”, on the question page to return to the selection interface.

Game10: Multiple Choice

Rules of the game

Students read the questions and choose the correct answers.

How to play

If the teacher clicks anywhere on the game interface, the correct answer to the question will be circled in red.

 

We have put the templates for the 10 games summarized above into a PPT for teachers. The rules and instructions for each game are attached to each game template. You can download the PPT by scanning the QR code below.